Let's Not Settle on the Meaning of 'Game of the Year' Signifies

The difficulty of finding innovative titles continues to be the video game sector's greatest fundamental issue. Even in the anxiety-inducing age of corporate consolidation, growing profit expectations, employee issues, extensive implementation of artificial intelligence, storefront instability, changing generational tastes, progress somehow returns to the mysterious power of "achieving recognition."

This explains why I'm increasingly focused in "accolades" more than before.

With only a few weeks remaining in 2025, we're deeply in Game of the Year season, a period where the small percentage of players who aren't experiencing the same several F2P shooters every week tackle their unplayed games, debate game design, and realize that even they won't get everything. We'll see comprehensive best-of lists, and anticipate "you overlooked!" comments to those lists. An audience broad approval chosen by press, content creators, and fans will be issued at annual gaming ceremony. (Industry artisans participate the following year at the DICE Awards and Game Developers Conference honors.)

This entire recognition is in good fun — there aren't any correct or incorrect answers when discussing the greatest games of the year — but the importance seem greater. Any vote made for a "game of the year", whether for the major main award or "Top Puzzle Title" in forum-voted awards, opens a door for significant recognition. A medium-scale experience that went unnoticed at release could suddenly find new life by competing with higher-profile (specifically extensively advertised) blockbuster games. When last year's Neva appeared in consideration for recognition, I'm aware definitely that many players quickly sought to read analysis of Neva.

Conventionally, award shows has established minimal opportunity for the breadth of titles published annually. The hurdle to overcome to evaluate all feels like climbing Everest; approximately eighteen thousand games launched on Steam in last year, while merely a limited number releases — including recent games and live service titles to smartphone and virtual reality specialized games — were included across industry event nominees. When popularity, discussion, and digital availability determine what gamers choose annually, there is absolutely not feasible for the structure of awards to adequately recognize the entire year of games. Nevertheless, potential exists for improvement, assuming we accept its significance.

The Predictability of Game Awards

Earlier this month, the Golden Joystick Awards, one of gaming's oldest awards ceremonies, announced its contenders. Although the selection for top honor itself happens in January, you can already observe the direction: The current selections made room for appropriate nominees — major releases that garnered praise for quality and scale, successful independent games celebrated with major-studio excitement — but throughout a wide range of award types, we see a noticeable predominance of repeat names. In the incredible diversity of visual style and play styles, the "Best Visual Design" makes room for two different exploration-focused titles set in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Were I creating a future GOTY theoretically," a journalist noted in online commentary that I am enjoying, "it must feature a Sony sandbox adventure with strategic battle systems, character interactions, and luck-based procedural advancement that leans into chance elements and features basic building construction mechanics."

GOTY voting, across official and unofficial forms, has become foreseeable. Several cycles of candidates and winners has created a formula for which kind of high-quality extended experience can score a Game of the Year nominee. Exist games that never reach GOTY or even "major" crafts categories like Creative Vision or Story, thanks often to formal ingenuity and unusual systems. Many releases launched in any given year are expected to be relegated into genre categories.

Specific Examples

Hypothetical: Could Sonic Racing: Crossworlds, an experience with review aggregate marginally shy of Death Stranding 2 and Ghosts of Yōtei, crack the top 10 of industry's GOTY selection? Or maybe one for excellent music (as the audio absolutely rips and warrants honor)? Doubtful. Excellent Driving Experience? Absolutely.

How outstanding does Street Fighter 6 have to be to earn top honor recognition? Can voters consider unique performances in Baby Steps, The Alters, or The Drifter and recognize the most exceptional voice work of 2025 absent major publisher polish? Does Despelote's two-hour length have "enough" plot to merit a (earned) Best Narrative honor? (Also, should The Game Awards require Top Documentary award?)

Repetition in favorites across the years — on the media level, within communities — shows a system progressively skewed toward a particular lengthy style of game, or smaller titles that achieved sufficient a splash to check the box. Not great for a field where discovery is paramount.

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Amanda Bauer
Amanda Bauer

A structural engineer with over 15 years of experience in designing sustainable building solutions and sharing industry insights.